PLAYED FOR YOU

 

Dungeon Raiders

Treasure hunting in the dungeon

 

Adventurers in a dungeon of five levels of five rooms each; monsters and traps need to be avoided and treasures found. Players are assigned a character and receive life points and items accordingly and also a set of Strength cards of values 1-5.

Stacks for the five levels are prepared according to instruction, stacks will hold open and face-down cards. The rooms in a level – open or face-down, storage rooms, treasure chambers, dungeons with monsters or rooms with traps – are set out in a row and resolved from left to right.

The current room is revealed, if necessary, and each player choses a strength card and sets it down face-down, then the cards are revealed and their values added up.

In a treasure chamber the treasure goes to the player with the strongest card; in a storage room each player receives an item according to the card he played. For a monster the total value of all cards played must be higher than the strength of the monster to defeat it, otherwise the player of the lowest card loses one life point.

Traps in rooms can affect some players or all players, depending on the values of the lowest and highest cards that were played, regardless of who played them. When all rooms of a level have been resolved, you take back all your strength cards for the next level. If you are down to 0 life points, you are dead and out of the game. At the end of level 5 a boss monster must be defeated. Then you win with most treasures, but only, if you do not have the fewest life points left.

Adventure for families, rather chance-driven; if you want to have a more tactical game you can play the strength cards openly and in turn.

 

Players: 3-5

Age: 8+

Time: 20+

Designer: Phil Walker-Harding

Artist: Chechu Nieto, Xavier Carrascosa

Price: ca. 14 Euro

Publisher: Homoludicus 2016

Web: www.heidelbaer.de

Genre: Fantasy, adventure, cards 

Users: For families

Version: de

Rules: de en es jp ru

In-game text:

 

Comments:

Nice design

Good family game

Simple rules, short playing time

Standard topic

 

Compares to:

All simple dungeon crawls

 

Other editions:

Homoludicus (en,es), Ten Days Games (jp), GaGa Games (ru)

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0