PLAYED FOR YOU

 

Twilight Imperium: Rex

Final Days of an Empire

 

A new epic game on space-spanning conflicts, set in the universe of Twilight Imperium. The Emperor is dead and the races of the Empire battle for his succession, decided by the control over Metacol City.

Each player leads one of the great races that want to control Metacol City. Each race has a set of unique economic, military, strategic or treacherous advantages which enable them to control the game or to win with a unique victory condition. In each round you move units to acquire influence, which is the main resource of the game, or to control areas of Metacol City. The focus of the game lies on diplomacy, treachery and fragile alliances. Each round comprises the phases Influence - turning up and resolving an influence card, Bidding for new strategy cards, Recruitment of units and leaders from the Loss Zone by spending influence, Maneuvering - moving units and deploying new units in districts, Battle in all districts where there are units of at least to factions, Collection of influence markers by units in districts where influence markers are available, and, finally, Bombardment with drawing of a bombardment card and moving of the battle-ship formation across the board - this destroys units and influence; last of all, you hand on the starting player token. If you control the necessary number of strongholds either alone or in an alliance or have filled your special victory condition after each round or control the most strongholds alone after 8 rounds you win.

Epic conflict as one likes to deal with, with enough leeway for your own decisions and occasional deviation from the rules, thrilling and challenging.

 

Players: 3-6

Age: 14+

Time: 180+

Designer: Corey Koniezcka, John Goodenough

Artist: Andrew Navaro, Brian Schomburg und Team

Price: ca. 43 Euro

Publisher: Heidelberger Spieleverlag 2012

Web: www.heidelbaer.de

Genre: Fantasy, conflict, resources

Users: For experts

Version: de

Rules: de en

In-game text: yes

 

Comments:

Based on a system of mechanisms devised by Bill Eberle, Jack Kittredge, Peter Olotka

Attractive components

Good rules

Takes time to play

 

Compares to:

Twilight Imperium and other fantasy conflict simulations

 

Other editions:

Fantasy Flight Games

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0