Roter November

GnomeS manning a submarine


The gnomic submarine Red November is in distress at sea, systems malfunction, fires spring up and water flows in – cooperation is the only thing that can help the gnomes to survive until they are saved, but they are often drunk and sometimes helpless.

Each player directs a gnome and marks the time used up. It is your turn when you are furthest back on the time track. First you have the option to move your gnome, which costs you time; movement comprises opening of a hatch, letting water flow out and moving the gnome. Then the gnome can act: repair, collect items or execute other actions. If you are in a room on fire you can only do the extinguishing action; if you are caught in high water you can do nothing and die at the start of the actualization phase. Each turn ends with an appraisal of the situation and actualization, the time marker is moved according to time usage and during this time marker move all event and object spots are implemented. And that can end badly, very badly indeed! When the gnome has used grog cards he must do an incapacity check. All players win together when the time markers of all surviving gnomes reach the „saved“ spot, all catastrophes have been mastered and the submarine still exists.

The basic rules are simple: move, do something and check if you yourself and the submarine still exist. The devil sits in the details – with a rather awry touch, funny, entertaining and hopefully you have some coffee at hand to mitigate the effects of grog. And some laws of nature are valid even on a Gnome submarine: A room full of water cannot be on fire – which is not always really helpful!


Players: 3-8

Age: 12+

Time: 120+

Designer: Bruno Faidutti, Jef Gontier

Artist: Will Springer, Christoph Madura, Brian Schomburg

Price: ca. 25 Euro

Publisher: Heidelberger Spieleverlag 2011


Genre: Cooperative game

Users: With friends

Version: de

Rules: cn de en jp

In-game text: yes



Revised 2nd edition

Satirical elements

Funny topic

Cooperative elements nicely integrated


Compares to:

Roter November 1st Edition, Space Alert


Other editions:

Red November, Fantasy Flight Games


Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0