PLAYED FOR YOU

 

Planet Steam

Water as a resource

 

Planet Steam is a steam planet yielding resources - water, ore, quartz and energy - that are extracted and traded for profit or used to expand the extraction facilities, with the goal to earn most credits. Production is done using variable production units, the so-called tanks.

A round of the game comprises four phases: Expansion Phase - You place bonus resources, acquire specialist cards via auctions, place claim markers and place the support airship. Specialist cards are numbered and with their numbers determine the order of play - lowest number goes first - and provide special abilities. Tank Phase - You buy and reorganize tanks, converters and superchargers and can also buy upgrades for carriers; carriers can only transport resources for which they are designated. Resource Phase - You extract resources and buy and/or sell resources at the resource terminal. End Phase - You replenish the local tank supply, advance the round marker and prepare game board and specialist cards for the next round.

At the end of the last round you convert your assets into credits - resources with the current price on the resources market, zones and tanks with 25 credits each and superchargers and luxury quarters certificates with 50 credits each - and add them to your credit markers. Whoever is the richest player wins the game, in case of a tie the players share a victory.  

In this new edition Planet Steam is still a highly recommended and challenging game attractive components; changes have been made in the terminology and components design and game play has been streamlined. Long duration and fun in playing have remained the same.

 

Players: 2-4

Age: 12+

Time: 180+

Designer: Heinz-Georg Thiemann

Artist: David Ardila, Chris Beck, Brian Schomburg

Price: ca. 45 Euro

Publisher: Heidelberger Spieleverlag 2014

Web: www.heidelbaer.de

Genre: SciFi, economy

Users: For experts

Version: de

Rules: de en es

In-game text: yes

 

Comments:

New edition

First edition LudoArt/Heidelberger 2008

Copious, complex rules

Gaming experience necessary

Long duration

 

Compares to:

All complex economy simulations

 

Other editions:

Fantasy Flight Games, Edge Entertainment

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0