Played for you

 

Monsterturm

push and catch monsters

 

The tower up on the hill is about to restored, the monsters oppose this idea and need to be caught and chased away by players.

The monsters come in four shapes – disc, triangle, rectangle and X – and all monsters are poured into the hole in the roof to land in the top level. Now each player draws a monster tile to determine the kind of monster he should try to catch. The sand timer is turned over and all stick one of their fingers into any window and try to get the monsters into the holes in the corners of the various levels and thus get them down level by level into the basement. You may use both hands at the same time, can use all empty windows and can also look into windows – take card, collisions might happen with heads of other players. When a monster falls out of the window, it starts again in the attic. Whoever notices that the time has run out, shouts “Take care, the monsters” and all stop.

The tower is lifted carefully and you check which monsters did end up in the basement, that is, on the table. Each player receives a trophy marker for each monster of his own on the table. Then monsters on the table are collected and put into the attic, for a new round. If you acquired 15 trophy points, you win.

So far so good and fun! At least, in theory! In reality it depends on how much you like hectic free-for-all, how well you do in feeling shapes – circle and x are fairly easy to recognize, and how well you cope with many fingers that might scratch and with heads in your way. Children have fun, their hands are smaller, but are their fingers long enough to reach the monster in the middle of the level?

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Simone Luciani, Antonio Tinto

Artist: Valeria Moscon, Marco Reinartz

Price: ca. 30 Euro

Publisher: Heidelberger  Spieleverlag 2015

Web: www.heidelbaer.de

Genre: Dexterity, motor skills

Users: For families

Version: de

Rules: de it

In-game text: no

 

Comments:

Cute idea

Pretty design

Very unpredictably

Hectic action

 

Compares to:

Dexterity games using motor skills

 

Other editions:

La Torre dei Mostri, Cranio Creations, English edition announced

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 3

Action (dark green): 3