presentation

 

Mara und der Feuerbringer

Save Midgard and Asgard

 

The godly families of Asen and Wanen fight for dominance and Ragnarök is threatening and must be avoided. Players can contact the realm of the gods, and Mara lends her clairvoyant abilities to players to support them, because players must find gods, creatures and heroes and conduct them to their home locations to give them back their powers. But the gods trust nobody but themselves anymore and want to establish their own family on the throne of Asgard.

Each player is dealt a Mythological Location and four stacks of Community cards are prepared as a mix of Runenstein cards, Macht cards and Action cards. In your turn, you play a Mythological location, take one of four stacks of community cards and choose three cards from it for your hand, without changing the order in the stack. Then you play turns phases of 1. Turn energy with rotating rune stone card accordingly - 2. Expansion by playing a location or a Runenstein card or maximum as many Macht cards as there are free slots at mythological locations - 3. Action & Combat with playing of Action cards and payment for this with energy from Runenstein cards; you can attack Macht cards on display or unprotected opposing Runenstein cards. Conflicts are resolved by comparing skirmish values on Macht cards. - 4. Replenishing your hand.

You win with 14 victory points from cards in your display, from cards won in conflicts and ownership of Rune Stones.

The flair of the books which the game is based on comes across well, the topic has been nicely implements, but the nearly only possible strategy of playing Macht cards early sometimes is too dependent on the luck of the draw.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Fabian Dittmann

Artist: Adriaan Prent

Price: ca. 20 Euro

Publisher: Heidelberger Spieleverlag 2015

Web: www.heidelbaer.de

Genre: Deck building, card comparison

Users: With friends

Version: de

Rules: de

In-game text: yes

 

Comments:

Topic of the books nicely implemented

Bad luck of the draw can cause imbalance in the game

Best for fans of the books

 

Compares to:

Card games with card costs and card strength comparison

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0