PLAYED FOR YOU

 

KING OF TOKYO

HUGO MONSTERS ON A CONQUEST QUEST

 

Monsters want to invade Tokyo and take it over? Why Tokyo? Why not Tokyo? They are monsters, that’s why! As a player you cannot avoid joining them and you take over guidance of one of the monsters and win if either is the first to accumulate 20 victory points or if is the last monster alive in the game.

You can choose if you prefer the green saurian-look-alike or the spiked gorilla and grab all six dice for your turn. Following the standard mechanism also known to monsters you roll the dice three times, set aside dice, re-roll dice. After a total of three rolls you evaluate your result: For each die showing a lightning symbol you receive an energy crystal from stock. With each die showing a heart you can heal one life point, that is raise your life point total by one, and each talon rolled means one damage and thus one life point less for any monster on another location than the active monster. A monster down to zero life points drops out of the game and must back off from conquering Tokyo. A monster that takes damage while in Tokyo can leave Tokyo and yield its position to the attacking monster; the damage must be taken in any case. With energy crystals you buy cards with a once-only instant effect or a permanent effect. Such cards modify damage, victory points and healing.

These cards are the core of the game and provide the tactics for this dice game. Sometimes it is better to grab a card only to avoid that someone else can take it, some of them are very powerful and can decide the game. Hand me the talons! Oops, the crystals!

 

Players: 2-6

Age: 8+

Time: 30+

Designer: Richard Garfield, Elias Skaff

Artist: Benjamin Raynal

Price: ca. 30 Euro

Publisher: Heidelberger 2011

Web: www.hds-fantasy.de

 

Genre: Dice game

Users: For families

Version: de

Rules: de en fr it jp

In-game text: yes

 

Comments:

Parody on all monsters from Godzilla to King Kong * dice orgy with tactical elements * plain, good fun

 

Compares to:

Basically all dice games with repeated throws for a result

 

Other editions:

Heidelberger, German; Japanese, Italian and French editions

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0