played for you
new captain on a new setting
As crew member on a pirate ship you join the hunt for booty.
Crew cards are shuffled and dealt to players according to the set-up, whoever is dealt the Captain card puts it down openly, all other crew cards remain secret.
The captain – in the Appointment Phase of a round – appoints a Quartermaster and a destination – Trade Ship, Fort or Settlement to attack for booty, Pirate Harbor for new crew cards and Treasure Island to hide and secure booty. The crew can always confer on this. In case of an attack the Quartermaster plays the first card, others decide on their contribution and play as many cards as they want, the destination card states the conditions for success. If there is booty to be shared, the captain chooses first, the rest is distributed as evenly as possible by the Quartermaster, in relation to the number of cards. If Treasure Island was chosen as a destination, someone has to play the card „Old Sailer“ to make the choice possible and to secure booty cards there. Curious! This seems an unnecessary complication.
After this Voyage Phase the captain can suggest punishment for a crew member, the quartermaster chooses the victim. Any player can start a mutiny after any of the captain’s decisions, other players can play support card for both sides – when all have passed, the winner of the totals comparison stays or becomes captain. After ten rounds you win with most gold on your cards. The rules state additional rules and variants.
A very nicely implemented standard topic with interesting interaction of captain, quartermaster and crew; mutiny is always an option, albeit a rather chaotic one! Yohoho!
Designer: Frédéric Moyersoen
Artist: Loïc Billau, Fabio Maiorana, Fiona Carey
Price: ca. 19 Euro
Publisher: Heidelberger Spieleverlag 2015
Genre: Cards, pirates
Users: With friends
Special: Many players
Rules: de en gr it
In-game text: yes
Interesting captain/quartermaster relation
Old Sailor card makes it unnecessarily difficult
Booty, Mayfair Games
Ares Games (en it) , Kaissa (gr), Galakta (pl, announced)
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0