This moment a new captain has been elected. He now chooses a new quartermaster and a target - fort, trade ship or settlement for booty, a pirate harbor for crew cards and a treasure island as a hide-out to secure booty. Players debate actions; the quartermaster plays the first card and then all play cards as they like. The goal cards names the prerequisites for success. When there is booty, the captain has first choice, the rest is handed out by the quartermaster. Then the captain can suggest a crew member for punishment, the quartermaster chooses the crew man. Each player can start a mutiny after each decision the Captain takes.
Card game for 4-10 players, ages 10+
Publisher: Heidelberger Spieleverlag 2015
Designer: Frédéric Moyersoen
Users: With friends
Special: Many players
Version: de * Rules: de en gr it * In-game text: yes