Heroes: Zorn der Elemente

heroes fight for and over elements


The dominance over the realm, but also over elements of power is what heroes are fighting for; for each element, a hero fights with individual abilities, casts spells and commands fantasy creatures to defeat his opponents.

You use a given set-up or select hero, three spells and your armies of a total value of ten points. Gameplay is divided into phases:

1. Real-time phase - all roll their dice simultaneously and as fast as possible for the symbol groups necessary for actions. If you achieved a desired result, you stop this phase for all. 2. The player who stopped Phase 1, is now active player, resolves the weakness of his heroes and the effects of permanent spells in case of pausing the game and then implements the action of his dice result - cast spell, activate creatures, draw cards or learn a spell. 3. Now all other players can use a dice result they achieved. 4 Back to Phase 1 - whoever could do an action, picks up all dice for rolling, all others can leave any number of dice on the table. This is followed by Phase 1, etc.

The game ends with one surviving hero as the winner of the game or, when all creatures have been eliminated, you win as the hero with most hit points.

This end-of-game version is recommended for newcomers to the game; the rules also recommend simplified play for numerous other situations in the game, for instance the use of given armies and given starting set-ups.

The game delivers what it promises to be - combat, use of dice and yet tactic in the selection of intended results and with them the intended actions, and of course also in the combinations of armies and spells. Felicitous adventure entertainment!


Players: 2-4

Age: 12+

Time: 90+

Designer: Adam Kwapiński

Artist: Grzegorz Bobrowski, Piotr Foksowicz, Jarek Nocoń, Marina Fahrenbach

Price: ca. 35 Euro

Publisher: Heidelberger / Asmodee 2017


Genre: Dice, adventure, real-time

Users: With friends

Version: de

Rules: de en es fr pl

In-game text: yes



Nice components

Good rules

Deviations for beginners are given

Tactic despite dice


Compares to:

Adventure game using dice combinations for actions


Other editions:

Edge Entertainment (es, fr), Lion Games / Rebel (en, pl)


Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0