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Die letzten Tage von Atlantis

Save family members with politics

 

As the leader of a Royal House you will save your compatriots. TO do so you must find favor with members of the senate and use it in voting. Disturbing influences come from early departures of ships from the harbor, destroying of ships by sabotage and from throwing refugees overboard.

In four to six rounds you play the phases of Senate, Factions, Voting and Doom. In the Senate phase you determine the influence of Houses in the senate with bidding of influence markers. In the Factions phase you take a senator tile in order of the number of influence markers and place your personal marker on the senate case. In the Voting phase you lay out five of your seven politics cards face down in a row, reveal them and then all players in turn bid with influence markers for the right to play the leftmost card in the row. The symbol on the currently valid event cards determines the method of auction. If you win the bid you can implement your card or the card of your left neighbor. In the Doom phase you check majorities of refugees and in the senate for victory points, move ships for victory points when New Land is reached, the event is resolved or a new one is drawn, the board is cleared up and you draw new politics cards. When the third Doom Card is drawn from the event card stack, the game ends and you win with most victory points.

Despite some problems with rules and components, which can all be easily overcome, you should take a closer look at this game; it offers some rewarding and challenging mechanisms as well as interesting details and you need to plan the use of your resources well, as they represent refugees as well as influence.

 

Players: 3-5

Age: 10+

Time: 90+

Designer: Marcin Wełnicki

Artist: Jakub Jablonski, Fiona Carey, Sabine Machaczek

Price: ca. 40 Euro

Publisher: Heidelberger Spieleverlag 2014

Web: www.heidelbaer.de

Genre: Auction, placement

Users: With friends

Version: de

Rules: de en pl

In-game text: yes

 

Comments:

Very nice design

Standard topic

Interesting mechanism details

Scarcity of resources for influence/refugees

Somewhat difficult rules

 

Compares to:

Other auction-based placement games

 

Other editions:

Galakta, Poland

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0