PLAYED FOR YOU

 

Der Kleine Prinz

Mein Zuhause ist zu klein

 

The Little Prince needs a home for his animals and each player constructs an individual planet for him. There are four stacks with 20 tiles each, for inner planet parts, ascending and descending crescent tiles for the planet rims and persons; depending on the number of players different numbers of tiles are used. The starting player of each round chooses one stack and draws tiles equal to the number of players. He chooses one of those tiles and hands the rest to a player of his choice who in turn chooses a tile and then a player, and so on. If you take the last tile, you are starting player for the next round. When placing your tiles beware of volcanoes and baobabs: If you must place the third baobab into your planet display you must turn over all tiles showing baobabs, the symbols on those tiles will not be scored. If you have the most volcanoes at the end you lose points equal to the number of volcanoes. After 16 rounds each player has laid out a complete planet in a 4x4 grid.

Now you score your planet for persons in relation to sunsets, lantern posts, turned-over tiles, visible baobabs, sheep varieties, sheep colors, animal varieties, big stars and tiles without volcanoes as well as number of roses and you win with the highest score.

As enchanting as Saint-Exupery’s original, using his drawings and featuring a simple game mechanisms offering an astonishing amount of tactics for an apparent children’s game – what do I choose? I can only place four persons! No, better not a volcano but – a glance to the neighbor – better than a baobab which I will leave to him, he has got two already! A superb game, excellently done!

 

Players: 2-5

Age: 8+

Time: 25+

Designer: Antoine Bauza, Bruno Cathala

Artist: Antoine de Saint-Exupery

Price: ca. 20 Euro

Publisher: Heidelberger / Ludonaute 2013

Web: www.heidelbaer.de

Genre: Placement game

Users: For families

Version: de

Rules: de en es fr gr jp pl

In-game text: no

 

Comments:

Enchanting design

Simple rules

Surprising amount of tactic

Implements the mood of the book

 

Compares to:

Placement games with symbol scoring

 

Other editions:

Ludonaute, France; also editions in Japan, Greece, Poland and Spain

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0