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Cooperative intrigues at court

 

The king holds a banquet and court intrigues reach a new height when all factions try to accomplish their secret goals, determined by the chosen scenario. When the scenario is chosen, players sort themselves into the necessary number of factions and choose a character within the faction, thus role and faction of a player are known. The scenario, as mentioned also defines the goal of the game, and each faction by itself discusses the possible course of actions according to the abilities and possibilities offered by the characters. In the basic scenario, for instance, one of the weapon carriers should sit next to the king at the end of the round to be able to instigate an attack. At the start each player chooses a place in the circle, the king has last choice and can demand any seat for himself.

You achieve your goal by relocating and changing places of players and changing of the seating order. Each player is active at least once per round and might also be included in the actions of another active player. If you had your active turn, you sit down. When the goal of a faction is achieved, all members of the faction win together.

Sounds easy, but is not that easy - you might need a few games to familiarize yourself with the rules so that rules checks do not interrupt the game. And you also need a large group to really enjoy the game, as it needs another mode to play with fewer than 10 players. If you look for a more elegant game than Werewolves and might feel inclined to dress up according to your role and this illustrate the courtly dance of intrigues you will have lots of fun with that cooperative observation game.

 

Players: 6-25

Age: 10+

Time: 45+

Designer: Oliver & Britta Wolf, Michael Nietzer

Artist: Simon Eckert

Price: ca. 30 Euro

Publisher: gameheads /Heidelberger 2012

Web: www.heidelbaer.de

Genre: Cooperative role-paly

Users: With friends

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Very beautiful components

Well-working, unusual game concept

Some trial games are recommended

Works best with really large groups

 

 

Compares to:

Werewolf games for winning factions

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 2

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 2