PLAYED FOR YOU

 

Constantinopolis

Economics in the Byzanthian Empire

 

Constantinople’s – the biggest trade center in the Byzantine Empire in the 6th Century! Players have arrived in the city to become immortal, that is become the most influential merchant in the city. Influence is acquired from being famous; therefore you try to use government offices for your purposes, make charity donations, finance public buildings, produce and trade and ship goods.

You play rounds consisting of 8 phases - 1) Auctioning of offices, 2) Movement of your fleet and meeting contracts 3) Production of goods 4) Setting up of Buildings as well as buying and selling of goods on the market und using industry buildings 5) Drawing of contract cards according to your production level 6) Accept contracts, this is limited by the storage hold capacity of your ships, in this context you can once again buy and sell at the market, use industrial buildings, buy and use trade posts or buy ships. 7) Charity donations of goods, and 8) end of round. After a final scoring of ships on sea, city walls and cold you win with most fame points.

Ships are the central element of the game, their  loading capacity and the length of a  trip determine lots of other facts for the ship; Ships earn you the most income and fame, but you need a bit of luck in drawing the best-fitting contracts.

All in all Constantinopolis is an attractive economics game that provides lots of flair and atmosphere, especially due to the elegant Latin names for the game components. Despite a very copious rulebook the game is easily accessible offering lots of in-game depths and interesting play.

 

Players: 2-5

Age: 12+

Time: 90+

Designer: Giancarlo Fioretti

Artist: Antonio Dessi

Price: ca. 50 Euro

Publisher: Stratelibri / Heidelberger

Web: www.hds-fantasy.de

 

Genre: Economics game

Users: With friends

Version: de

Rules: de en es fr it

In-game text: no

 

Comments:

Beautiful components * good, copious rules * standard topic nicely implement * good interaction of all the singular components

 

Compares to:

Other economics games in a historical setting

 

Other editions:

Homo Ludens, Italy; FFG, USA; Edge Entertainment, France, Spain:

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0