PLAYED FOR YOU

 

Castles

Avoid rubble and Blunders

 

King Schneebart wants to build a home for Princess Wolke to go with her beauty. The only problem for the builders is the not always suitable material!

Each player has his own building site, a castle and a gate tile and a set of wall tiles. The building starts with placing the gate anywhere on the base line with the exception of the two edge spots. Then all wall tiles of all players are shuffled and laid out face down for the quarry.

In your turn you take two tiles from the quarry and decide if you keep them, or hand them to another player for his dump or if you get rid of them for good. Tiles that you keep are either placed according to the rules or stored open-faced. Building according to the rules means: always with a connection to the base line, sky to sky and wall to wall, wall not adjacent to the border and the base line can be treated as sky or wall at your choice. If you land your neighbor with the tiles you must draw two new ones which you must place! Tiles that you cannot store or build you must place as a blunder. At the end of a round all players with wall tiles on the dump must place them, store them or discard them as rubble. Tiles in store can by placed anytime. If someone has a complete palace or if the quarry is empty the game is scored; tiles in the castle score +1, every 2 parts in store are -1 as are unfinished walls in the castle and blunders.

The beauty of Wolke must be doubted in the face of some buildings, but it is fun to land one’s neighbor with the battlement + flag, because you do not want it on the base line - to bad that you draw another one immediately ….

 

Players: 2-4

Age: 13+

Time: 60+

Designer: Harald Bilz, Marco Pozzi

Art: Erika Signini

Price: ca. 20 Euro

Publisher: Heidelberger Spieleverlag 2w012

Web: www.heidelbaer.de

Genre: Placement game with a building topic

Users: With friends

Version: de

Rules: de it

In-game text: no

 

Comments:

Nice topic

Good combination of mechanisms and of chance and planning

A bit of naughtiness is possible

Versions for additional building rules are listed

 

Compares to:

Carcassonne and other placement games with the goal of closed formations

 

Other editions:

Post Scriptum, Italy

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0