Presentation

 

Argo

Into the Escape pods!

 

In an Alien-infested space mining station you want to save as many members of your team as you can by having them reach the escape pods and by eliminating astronauts from other teams, enlisting Alien help for this. Aliens are player-controlled and score when humans die. You score for astronauts in escape pods and for killing opposing astronauts as well as Aliens, and also for activating the Warehouse.

A player turn has several phases: 1. Alien with Alien movement and eventual automatic killing of astronauts; if there is a choice of which astronaut to kill, the active player decides, but the order of rank of Chief - Explorer - Pilot - Grunt applies, even if you must kill your own astronaut. Two grunts alone with an Alien kill the Alien. 2. Construct - add a module tile to the station and place an Alien, if so indicated. 3. Action and Activation; you have two actions to move astronauts or activate a module, for Teleport, Laboratory, Control Room, Jump Room, Laser, Infirmary, Time Machine, Warehouse ore Escape Pod. When an astronaut enters a full tile, he pushes an astronaut there onto another tile, chain reactions are possible.

Aliens win, when there scoring track is full or if they have more points than the best player. Otherwise, the best player wins.

Each on his own and nobody for all, assisted by astonishing combinations of room abilities and astronaut abilities; for instance, if you activate the infirmary, you can bring an astronaut back from the dead, which will also lose the Aliens points. Unusual, interesting escape scenario - if you kill too many astronauts, the aliens score too much and win!

 

Players: 2-4

Age: 13+

Time: 40+

Designer: Bruno Faidutti, Serge Laget

Artist: Miguel Coimbra, Alexandre de la Serna

Price: ca. 43 Euro

Publisher: Heidelberger Spieleverlag 2016

Web: www.heidelbaer.de

Genre: SciFi, escape

Users: With friends

Version: de

Rules: de en fr nl

In-game text: no

 

Comments:

Rather simple rules

Interesting due to combinations of rooms and astronauts

Dilemma that points for killing astronauts also scores for Aliens

 

Compares to:

SciFi conflict with an escape theme

 

Other editions:

Flatlined Games (de en fr nl)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0