presentation

 

Davy Jones‘ Schatztruhe

Tricky gambling for loot

 

You are a pirate and want to secure as much of the loot for yourself as you can, before the Boom card appears, which makes the ship explode, so that all lose what the have currently collected in their hand. There are three types of cards, loot or coin cards, pirate cards featuring events and Boom cards as a risk element. All cards are shuffled and stacked face-down.

In turn, you draw one card from the pile: Coin card - you take the card up in your hand or you decide to quit for the round, add the values of all your cards in hand, discard the cards to the discard pile and take coins equal to the card total from the treasure chest.

Pirates - The card is displayed and implemented: Abgezockt - you draw three cards from an opponent; Eingeheimst - draw one card from an opponent; Tausch - swap you cards in hand with another player; Über Bord werfen - one player must discard his cards and take coins  and go over board for the round; Gesichert - discard one coin card from your hand and take coins, but stay on board; Davy Jones‘ Schatztruhe - protects you from the Boom card for five rounds and cannot be taken from you with Eingeheimst, Abgezockt or Tausch.

Boom - when this card is drawn, all players must discard all their coin cards in hand, and nobody takes coins, with the exception of an eventual owner of a Davy Jones‘ Schatztruhe card. When the last coin is taken from the chest, you win with most coins.

It is always interesting to see in what creative ways the risk/stop mechanism can be implemented; the eternal dilemma between have a little bit securely or try to get more but risk to lose it all. Good and nice for children!

 

Players: 2-6

Age: 5+

Time: 20+

Designer: anoka designstudio

Artist: anoka designstudio

Price: ca. 10 Euro

Publisher: HCM Kinzel 2017

Web:  www.hcm-kinzel.eu

Genre: cars, risk/stop

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Nicely varied standard mechanism

Good topic for children

Simple rules

 

Compares to:

All games with  risk/stop-mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0