played for you

 

Der magische Zwergenwald

Jewels and magic spots

 

The legendary jewel has been saved and now the dwarfs must escape from the Forest Troll and find their magical item. Each player chooses a dwarf and puts his jewel puzzle on the table with the number side face-up. The forest tiles are distributed randomly and black side down in the dents on the board.

The active player moves his dwarf one step up, down, to the left or to the right, but newer diagonally, and can jump over other dwarfs and move his dwarf across the starting hat-spots, too. You can move your dwarf on any forest spot, but only on number spots of your own color. You must visit those number spots and must do so in ascending order of numbers. When you have entered such a spot, you are allowed to turn over the corresponding part of your puzzle. When your magnetic dwarf picks up one of twelve magnetic forest tiles, you check the back side and also show it to the other players. If the back side is completely black, you have found a trap. You put it back and place your dwarf on it again, your turn ends. If you found a symbol and it has your color, you put it back, too, but memorize the location as you need to return to it later. When you have visited all number spots of your color and your puzzle is completely turned, the puzzle shows your magical item and you must now either find it or return to it, if you already found it. If you manage to do this first, you win.

Der magische Zwergenwald is one of the rare designer games from Hasbro, pretty and nicely done, with a good background story. The mechanism is simple enough for the target age group and yet challenging, when will it click and did you find your own symbol?

 

Players: 2-4

Age: 4+

Time: 20+

Designer: Reiner Knizia

Artist: not named

Price: ca. 20 Euro

Publisher: Hasbro 2016

Web: www.hasbro.at

Genre: move, memo, magnetic

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Very pretty components

Good mechanism for the target age group

Short distances

Good rules

 

Compares to:

Movement games with given order of goals

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0