Time Trouble
Fluffys have messed up timelines and we need to repair them. Each of four characters comes from another time, has special abilities and varying capacity for Fluffys and damage. Cards show footprints in character colors, and a character moves according to their visible footprints. Communication is allowed, but not on exact numbers and positions of footprints. A round comprises phases: 1) Team meeting with selecting targets; 2) 40 seconds action phase to play cards into the computer; then characters are moved according to visible footprints on the cards placed in the computer, slots reached are resolved; on slots of your color, you can use your ability, and you can catch Fluffys. 3) Energy, comprising adding and removing boards and paying/receiving energy. 4) Change of shift – remove cards from computer, change Boss and replenish hand to three cards. A level is mastered if you arrive at the finish with enough Fluffys and is lost if you cannot pay energy or if three characters are knocked out at the same time
Cooperative game in real-time for 2-4 players, ages 9+
Publisher: Hans im Glück Verlag 2024
Designer: Carlo A. Rossi, Alessandro Zucchini
Art: Edu Valls, Franz-Georg Stämmerle
Web: www.hans-im-glueck.de
Stock #: HIGD1027
Users: With friends
Version: de * Rules: de en * In-game text: no