Carcassonne Südsee

Fish, Shells and Ships


We find ourselves in the idyllic Southern Pacific regions. Landscape tiles are laid out to form a South Seas archipelago. Planks connect the islands and yield shells, the islands bring bananas and fish comes from the ocean. Four ships out of 24 are always on display and show goods which you must deliver to score points. The game comprises the starting tile and 72 tiles showing planks with shells, islands with bananas, ocean with fish and also markets.

In your turn you draw a tile and place it correctly next to one or more in the display. Then you can place or take back a Native. Completed islands, planks, ocean regions or markets are scored as usual, but instead of points you get one good per symbol in the region you score. A completed market gives you the ship of highest value in the ship display. At the end of your turn you can then deliver goods to a ship in the display: You discard the necessary goods and take the ships for points as noted on the ship tile. When the last tile has been placed or the last ship tile was taken you score all natives still on tiles in the display: Planks, islands and ocean regions with natives are scored as if they were complete, and, finally, three goods each give you one point. If you have most points from ships and remaining goods, you win.

Carcassonne as we know it and love it, and yet different. The detour via goods and ships for points is interesting and makes for a little bit of tactic; you should try for many goods instead of goods of a certain kind. That you can take back natives balances their scarcity and the basic element of chance in drawing the tiles has not changed at all.


Players: 2-5

Age: 7+

Time: 35+

Designer: Klaus-Jürgen Wrede

Artist: Harald Lieske, Dennis Lohausen, Christoph Tisch

Price: ca. 17 Euro

Publisher: Hans im Glück 2013


Genre: Placement

Users: For families

Version: de

Rules: de en fi fr nl

In-game text: no



Part of Carcassonne around the World

Very attractive and interesting version

Still mostly governed by chance and a little tactic


Compares to:



Other editions:

Z-Man, Lautapelit, Filosofia, 999 Games


Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0