PLAYED FOR YOU

 

Vorsicht, Fuchs!

Carrots and Hare at a Picnic

    

Each player is given a board featuring a pretty meadow with a picnic rug and eight places for carrots and hares; the tiles featuring carrots, hares and foxes are all placed into the cloth bag. Then someone pulls three tiles out at random and sets them aside without looking at them - so no nobody knows how many carrots, hares and foxes really are in the bag.

In your turn you draw one tile from the bag without looking - if you pulled out a carrot or a hare you can either stop or draw another tile. Whenever you stop, you may place carrots and hares into your rug; you start with the carrots, there is room for four carrots on the rug, and then you can add one hare for each carrot. If you draw another tile and it is not a fox you can decide after each tile if you want to go on or stop. If you pull a fox from the bag you lose all carrots and hares that you pulled out in this round, they are put back into the bag. The fox is happy and goes home, you push him through the slit into his burrow.

Whoever is first to fill his board with four carrots and four hares, wins the round and is awarded a sweetmeat. A new round is started by putting all tiles including all foxes and the set-aside tiles, into the bag and again setting aside three randomly drawn tiles. Whoever wins his second sweetmeat, wins the game.

Vorsicht, Fuchs! offers a nice and attractive implementation of the risk or stop mechanisms, and the fox burrow is an especially lovely little detail. As to the game, with each fox that is drawn the risk gets smaller, so sometimes you must go on drawing tiles to get the last missing hare before your neighbor gets it in his turn.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Christian and Thilo Hutzler

Artist: Eva Czerwenka

Price: ca. 12 Euro

Publisher: Haba 2013

Web: www.haba.de

Genre: collect, risk or stop

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Very pretty components

Simple basic rule

Version without tile removal

 

Compares to:

All games featuring "continue at risk or stop for safety" mechanisms

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0