presentation

 

Tiny Park

roll dice and build

 

Competition for the best amusement park in town! Each player is given his own building site and tries to fill it with attractions in the optimum way. Six different attraction tiles of varying shapes are made up from one, two, three or four squares and show between one and three of the six different attractions in varying combinations.

The active player rolls five dice and can set aside and re-roll any number of dice, maximum two times. If you have achieved the symbols for the attraction tile of your choice, you take the respective tile and place it on your site; of course, there must be enough room for it to allow you to take it. To place a building, you can rotate it in any way and must place it in correspondence to the marked squares on the building site. The newly placed tile cannot cover another tile in part or completely and it can also not exceed the borders of the site. A tile that has been placed cannot be relocated.

If you did not manage a suitable combination of symbols after three rolls, you cannot take a tile in this round. Of course, you can forfeit a second or third roll as soon as you have achieved a suitable result. If you are first to completely fill your building site with attractions, you win. If you want an easier game, you can allow the relocating of already placed tiles.

The name of the game is program here, it is a placement game with a building topic, for young children. The mechanism has been scaled down for children very nicely, the necessary “filling size” tiles are available often enough and the selection of tiles and symbols even introduces a little bit of tactic to the game.

 

Players: 2-4

Age: 5+

Time: 10+

Designer: Marco Teubner

Artist: Esther Diana

Price: ca. 10 Euro

Publisher: Haba 2017

Web: www.haba.de

Genre: Dice, tile placement

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Children’s version of a standard mechanism

Very nice components, as usual

Simple rules

 

Compares to:

Area-filling games

 

Other editions:

Currently none

 

Statements:

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 1

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 1

Action (dark green): 0