presentation

 

Kleiner Vogel, grosser Hunger

feed chicks and make them grow

 

Four small, cheeky, newly-hatched little chicks need to be fed, with seeds, berries, worms or flies; but a die determines what can be fed to the chicks.

Each player has a set of four chick tiles of varied sizes; the front side shows your little chick in various stages of growth, from the newly hatched chick on the smallest to the fully-fledged chick able to fly on the biggest tile. The backside of the tiles shows meadows with symbols for feed on three of the tiles and, on the smallest tile, a cracking egg.

You stack your four chick tiles, meadow/egg side up, sorted by size from the biggest tile at the bottom and the smallest tile on top. Then all players turn over their top chick tile and display the newly-hatched chick. The meadow that now is visible on your stack tells what the newly-hatched chick wants to eat. One player rolls the die and each player, whose meadow tile shows the same symbol, takes one corresponding food chip and covers the symbol on the meadow with it. When the die shows two food symbols, you decide which one to take, if both are on your meadow. You only collect one chip per type of food. When all symbols are covered, your chick is sated and grows. You return all chips to stock and turn the meadow over to show the chick, already grown a bit, and cover the previous chick with it. The newly revealed meadow now shows the food for the bigger chick.  Whoever has first fed his chick to grow to full-fledged size, able to fly away, has won.

A lovely little game, easy to explain and easy to play with the enchanting components, the birds are simply cute and the food symbols are easily recognized. 

 

Players: 2-4

Age: 3+

Time: 15+

Designer: Tim Rogasch

Artist: Anne Pätzke

Price: ca. 7 Euro

Publisher: Haba 2016

Web: www.haba.de

Genre: Dice, collecting

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Haba-like high quality and fun to play

Enchanting graphics

Simple rules

 

Compares to:

All simple dice game

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0