Kleine Gewitterhexe

 

The player with the best memory will reach Witch Mountain first. The cloud path from house to mountain is laid out. In his turn a player rolls the die: For the thunder cloud one places a card in his own row from left to right. For one of the black symbols one tries to find this symbol in the cards of the other players. Each playedr must turn up the card pointed out. For each correct symbol the player moves his witch one step. The first player to reach the mountain wins.

 

Race and memory game * 2-4 players from age 5 * Designer: Imke Krämer * Illustration: Eva Czerwenka * ca. 15 minutes * 4351, Haba, Germany, 2006 *** Haba Spiele * Habermaaß GmbH * www.haba.de