PLAYED FOR YOU

 

Kayanak

Hack holes, catch fish!

 

As polar bears in the Arctic, players try to hack holes into ice floes, marked by blue borders, and to catch fish from underneath the ice. A sheet of paper beneath the perforated board simulates the ice sheet on top of the water; fishes are simulated by small metal marbles which are poured into the box, covered with the ice board and distributed by shaking the box. The polar bears start the game on any free spot on the board. The die is rolled: Bear Face - you move your bear as many holes as indicated by pips next to the face, regardless if open or still closed; you cannot step on or jump over occupied holes, but you can change direction and end your turn on an open hole. Pick-Axe - you may hack open the number of free holes indicated on the die, but only adjacent to your own bear. Fish - you may use the fishing rod to fish in as many holes as indicated by the die, again only in free holes directly adjacent to your bear. If you are first to catch ten fish, you win!

In a variant the temperature die, ice crystals and "No trespassing" tiles come into play. The temperature die is rolled with the other die and demands marking of a floe, indicated by a blue line, with a "no trespassing" tile or covering of an open hole with an ice crystal. This version has a different ending with scoring of fish sizes.

Even after 15 years this is still one of the most enchanting games ever published by Haba. The simulation of the ice by a sheet of paper is an ingenious idea and a fantastic illustration for the background story, not to mention the fun in playing and the possibility for first tactical considerations.

 

Players: 2-4

Age: 4+

Time: 20+

Designer: Peter-Paul Joopen

Artist: Oliver Freudenreich

Price: ca. 25 Euro

Publisher: Haba 2013

Web: www.haba.de

Genre: Fishing, dice, dexterity

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

New edition, first edition 1998

Flair of ice fishing has been caught nicely

Allows first tactical considerations

 

Compares to:

Basically all fishing games, the ice sheet mechanism is unique

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 2

Action (dark green): 1