PLAYED FOR YOU

 

Gold am Orinoko

RIVER Crossing on logs

 

In the ruins deep in the jungle on the other side of the Orinoko river treasure of gold coins has been located which can only be reached by crossing the river on lumber logs gliding downstream. The lumber logs are placed next to the rock head and the coins are distributed on the temple wall, half of them face-down, the other half face-up. The active player rolls both dice: The white die determines the number of steps for your adventurer, the brown die the distance you can push a lumber log. You choose the order in which to implement those actions. When you push a log, two logs next to each other must overlap by at least one square and you cannot push a log beyond the end of the river. In your turn you decide on one of your adventurers and move him over the logs; an adventurer can step from the bank onto the first log from any spot on the bank; you can only move horizontally or vertically across the logs, and on each square on a log only one adventurer is allowed. Occupied spaces are jumped over horizontally or vertically and you do not count them for your move allotment. On the other side of the river you can only enter a temple wall spot if it has a coin on it, you then get this coin. When all coins are taken or the remaining coins can’t be reached you win with the highest total of coins.

If you experience a bit of a déjà-vu, you are correct; there have been other games using the mechanism of crossing on moving parts, but the adaption has been cleverly done, the topic fits the mechanism nicely and the exact and scoring landing is a special challenge, mitigated by the luck of the dice roll.

 

Players: 2-4

Age: 7+

Time: 20+

Designer: Bernhard Weber

Artist: Michael Menzel

Price: ca. 25 Euro

Publisher: Haba 2013

Web: www.haba.de

Genre: Racing, collecting

Users: For families

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Adaptation of an old arcade game

Topic goes nicely with the mechanism

Mechanism well adapted

Interesting due do aiming at defined targets

 

Compares to:

Frogger, Flößer am Katarakt, Ach du lieber Biber and other placement games with moving locations

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0