PLAYED FOR YOU

 

Furchtlose Flieger

Pilotes, man the dice!

 

As co-pilots of Pit players try to salvage treasure from the volcano island of Habanabi as well as from the many tiny islands in between their starting place and the volcano island.

In your turn you cast/roll all four dice sticks: When the result shows at least one color of the arrows that connect the starting point of the aero plane to an island you can relocate the aero plane to this island. When there are several possibilities, you choose one of them. If you then want to stop you count the gold coins depicted on the island and advance your marker on the gold track accordingly. If you want to continue flying you roll again and try to reach an island.

If you did not roll one of the necessary colors you have achieved a crash-landing and must end your turn without having collected cold. If you land on an island showing a can you need to re-fuel your airplane: You put one dice stick down on the can and now have, in case you want to continue flying, one dice stick less to roll a suitable colors. If you roll the same color for times in one roll or roll four different colors or reach the volcano island you receive the amulet; if necessary you take it from another player; it allows you to repeat your roll in case of a crash-landing and must then put the amulet back on the compass. When your turn ends you put the airplane back to the starting place. If you reach or pass the last spot on the gold track you win.

Furchtlose Flieger conjures up an entirely new game from standard mechanisms with enchanting components and a few new details, the continue-or-stop decision needs some tactic and bit of probability assessment.

 

Players: 2-4

Age: 6+

Time: 20+

Designer: Gerhard Piaskowy

Art: Thies Schwarz

Price: ca. 17 Euro

Publisher: Haba 2013

Web: www.haba.de

Genre: Dice game

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Very pretty components

Good mixture of luck of dice, a bit of tactic and the decision of risk or not?

Simple basic rule

Fuel mechanism is a nice detail

 

Compares to:

Dice game with stop or continue mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0