presentation

 

Flucht aus der Piratenbucht

Ghost Ships at the horizon

 

The ghost of Capt’n Whitebeard guards his treasure and turns pirate ships that he catches into ghost ships. But players are courageous and want the treasure, so they must escape Capt’n Whitebeard and his ghost ships.

The Pirate Bay and face-down ocean tiles are displayed. Capt’n Whitebeards begins on the first case of his path to the pirate ship on the board. The active player rolls the die - for Whitebeard you move his marker one step towards the pirate ship. For dice pips you turn over this number of ocean tiles, players can confer on which ones to select. A Washout is turned back over; a Skull coin can you take, if you have none; a Ghost Cannon can be taken if you discard a Skull coin; a Monami statue goes on its case and can be used later for a re-roll. A Ghost Ship can be defeated with the Ghost Cannon - which is then discarded. Or you can flee by turning the tile back over or fight the ship by throwing the Fortune Coin; the ship is defeated when the coin shows the ship side; if it shows Whitebeard, you advance him one step. A Ghost Ship defeated by cannon or the Fortune coin is used to cover one of the ghost ships depicted in the pirate bay. A Talisman goes to the green case on the island, with two of them you can move Whitebeard backwards one step. When all four ghost ships in the Bay have been covered, before Whitebeard reaches the Pirate Ship, all players win together.

As usual, components and rules are nicely done and of very high quality; the mechanisms are standard ones, but their combination provides a thrilling game with a favorite topic and some tactic provided by Talismans and Fortune Coin.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Cyril Fay

Artist: Claus Stephan

Price: ca. 10 Euro

Publisher: Haba 2017

Web: www.haba.de

Genre: cooperation, memo

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Standard mechanisms

Nicely combine

Allows a bit of tactic

Attractive components and design

 

Compares to:

All cooperative memo games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 2

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0