destination: Smelly Pile!


Flies are smelling it, that wonderful pile of dirt, for them it is „fly candy“ and they fly for it. On the way they take a break at some other smelly things, but must beware of the fly swatter.

Seven landing pads are laid out randomly as track, the „fly candy“ sits at one end, flies begin in front of the first pad at the other end.

As the active player you first draw a card and implement it for the Fly Activity of your turn: Flight and Fly Swatter cards are placed on any landing pad your choice; the Fly Swatter cards sends flies that might be on the chosen pad back to the start. For the Dust Pan & Broom card you switch two landing pads, they must be ones without flies of your own color. For a scent card one of your own flies moves to the next landing pad.

Then you do Flying the Fly as second part of your turn. You must move one of your own flies by one or two landing pads; each pad can hold any number of flies of any player. When your fly reaches a landing pad with a Flight card in your own color, you must move forward two pads, this can happen several times in a row. When your fly ends up on a pad with a Fly Swatter card, the fly goes back to the start, but can fly over a Fly Swatter card. IF you reach the “fly candy” pile, you disregard left-over movement points. Whoever is first to have all flies at the “fly candy” pile, wins.

Dirt in any guise has established itself as a successful topic for children games, the somewhat yukky touch seems to attract children and the flies here are a real eye-catcher in this racing game that uses cards for a chance element in fly movements.


Players: 2-4

Age: 6+

Time: 20+

Designer: Dietmar Keusch

Artist: Kai Pannen

Price: ca. 15 Euro

Publisher: Haba 2015


Genre: Racing, events

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no



Favorite topic

Marvelous components, especially the fly figures

Cards are used for dice and event spots on the track


Compares to:

All race games with events


Other editions:

Currently none


Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0