PLAYED FOR YOU

 

Feuerdrachen

Race for Rubies

 

Volcano Rubino is spewing Dragon Rubies, which make Fire Dragons invincible if fed to them. As a Dragon Rider you move around the volcano waiting for the eruption to collect rubies.

The volcano is assembled and each player receives two dragons and a little bag in his color, the bag holds three Dragon Rubies and three pieces of coal; the dragons start on the two starting areas.

You roll the dice: If the dice show one volcano, you lift the top of the volcano– when the volcano is full, rubies can fall out - rubies that end up on spots of the path remain there; rubies that roll off the path are put back into stock. Should rubies remain on the volcano, they stay there. Should you have rolled two volcanoes, you put three rubies from stock into the volcano before lifting the top; you also put three rubies in if the volcano was empty. If you did not roll a volcano, you use the result of one die to move one of your dragons and put rubies equal to the result of the second die into the volcano from stock. If you reach a spot with rubies, you take them; if you meet another player's dragon you can pull one stone from his bag; hopefully it will be a ruby. Should your dragon stand on a spot on which rubies are then rolling from the volcano, you cannot take them when leaving. When the stock of rubies is used up, you win with most rubies.

It can happen that you can take rubies from a spot and draw from another player.   When the stock of rubies is used up you win with most rubies.

A game for children as one wishes for: Enchanting illustrations, beautiful components, lots of fun in playing using simple rules - a nearly ideal game for children.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Carlo Emanuele Lanzavecchia

Artist: Franz Vohwinkel

Price: ca. 30 Euro

Publisher: Haba 2013

Web: www.haba.de

Genre: roll, move, collect

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Wonderful graphics

Beautiful components

Clear, simple and easy rules

 

Compares to:

All race game with acquisition mechanisms

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0