PLAYED FOR YOU

 

Expedition Dino

knock, hammer, find bones!

 

Expedition into the Dinosaur Valley: You set up the rock according to the rules, the Dino shape is enclosed completely inside the rock. In your turn you roll the die and advance Tim the explorer accordingly. If he reaches a hammer spot, you may dig using the hammer, if he ends on a spot with hammer and chisel, you may use both to dig and if he ends on a magnifying glass you can explore. To dig you have 3 tries to loosen a rock cube by using the tool or tools indicated so that if falls off. If it ends showing a bone on its top surface, you take the cube, otherwise you put in on the storage board. When several cubes fall or if one hits Tim, all blocks loosened in this turn go into storage. If you can explore you take a block from storage and roll it like a die – if it ends showing a bone you take it. When the Dino shape tumbles the game ends and the player with most bones wins.

The rules for an advanced game are basically those of the basic game, but: You have as many tries to dig as the green die shows dots and the player who topples Dino while digging has lost in any case, regardless how many bones he collected. Therefore you can decide before you roll the dice to pass on your turn. When all players have passed or when Dino tumbles, you win with most blocks, provided you did not topple Dino.

Expedition Dino is yet another example how to magnificently vary a topic well-beloved by children, even if it has been used as often as Dino topics. The knocking out of the blocks with the realistic tools is challenging, not as simple as it looks and really gives off an exploratory flair!

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Gunter Baars

Artist: Cornelia Haas

Price: ca. 25 Euro

Publisher: Haba 2011

Web: www.haba.de

Genre: Dexterity game

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Beloved top, fantastically varied * attractive, sturdy components * realistic tools * a game with lots of flair

 

Compares to:

First game in this combination of mechanisms

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 2