played for you

 

Drachenturm

tower building for the princess

 

Uproar in Fairytale Land, the princess is imprisoned in the Dragon Tower. The Prince and his companions build a tower to rescue her before the dragon wakes up. First, the tower must be assembled, possibly with adult assistance. Then the building tiles are shuffled face-down and spread out. In Phase One the scaffolding is set up. In turn, players turn over one of the building tiles: If it is a companion and corresponds to a free marking on the current scaffolding level, you place a companion on the marking. For a joker, you place any companion on a corresponding marking, the joker is discarded. If you reveal a scaffolding level and all companions are in place, you add a new scaffolding level, if not, you turn over the tile again. If you did find the dragon, you move him backwards one step until he clicks into place again. This shortens the time for Phase Two.

When the last scaffolding level has been placed, Phase Two – the rescue

 – begins. The Dragon is activated; each player uses his pusher to push the princess from the tower towards her coach, through the door across the balcony onto the scaffolding and then through the holes in the scaffolding. If she reaches the coach before the dragon awakes and wrecks the tower, all players win together. The game includes chicanes and a version for experienced players.

Another way to save a princess! Especially nice is the cooperative component in pushing, one player should do the pushing and the others should safeguard the princess and make sure she doesn’t fall off. Time is short, especially if you did not memorize where the dragon is after you found him for the first time.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Carlo A. Rossi, Alfredo Berni

Artist: Christine Faust

Price: ca. 35 Euro

Publisher: Haba 2016

Web: www.haba.de

Genre: Memo, dexterity

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Very nice combination of mechanisms

Attractive, opulent components

Nice topic

 

Compares to:

Memo and dexterity games with time factor

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 2

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 1