Dino-Alarm!

 

Dinos must be saved from Tyrannosaurus Rex. Nine cards are visible for 30 seconds and then turned over in the 3x3 grid. The active player reveals a card from stock and tries to find a card in the grid that shows the same dinosaur in another color or another dinosaur in the same color. If you succeed, you take the card from the grid, the card from stock is put into the grid, and you can draw another card. If you do not find a suitable card, the card from the grid goes out of play and the card from stock goes into the grid. If you win three cards in a turn, you take the T-Rex pawn; when then a T-Rex card is turned up, the owner of T-Rex must discard one of his cards and T-Rex goes back into the middle; whoever revealed the T-Rex card, keeps it. When stock is empty, you win with most cards.

 

Memo game for 2-6 players, ags5+

 

Publisher: Haba 2012

Designer: Maureen Hiron

Art: Thies Schwarz

Web: www.haba.de

Stock #:  4799

 

Users: For children

 

Version: multi * Rules: de en es fr it nl * In-game text: no