presentation

 

Die Hörbies

2x line, 3x circle - ice cream cone?

 

Hearmees eat jelly toasts and must expand their town with new neighborhoods; the Supervisor gives instructions about items needed; for giving instructions, he uses a Clawky-talky, a tile of stiff, Velcro-like material. 30 tiles featuring five kinds of houses and five Break tiles are arranged in a face-down grid. All players have a screen and a Hearmees tile, the active supervisor has a Clawky-talky and a Claw-it, while all other players hold a double-sided venture card, side for the selected difficulty level up. The selected task cards - easy or difficult - are stacked face-down.

The Supervisor takes the first card and puts it  behind his screen and then uses the Claw-it to scratch the depicted image on the Clawky-talky. The others listen closely, can ask for a repetition and then give a guess with their Hearmees tile by placing their Hearmees tile on the chosen image on the venture card. Then the screens are removed - all players with a correct guess, beginning with the Supervisor, turn up a tile in the display. If you do not have that type of house in your neighborhood, you take it; if you own that type already, but the revealed tile is of higher value than the one in your neighborhood, you may swap your tile for the revealed one. If you turn over a Break tile, you are unlucky and cannot add to your neighborhood. . Whoever collects four different houses for his neighborhood first, wins.

New and very creative! The assigning of scratches to shapes is rather difficult, curves are the most easily recognized ones; one way to give a guess is to count the lines, curves and dots! This also works well as a family game.

 

Players: 3-4

Age: 5+

Time: 20+

Designer: Wolfgang Lehmann

Artist: Raimund Frey

Price: ca. 15 Euro

Publisher: Haba 2017

Web: www.haba.de

Genre: Listen, guess

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Simple rules

Not so simple mechanism

You need to listen closely

Good family game, too

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3