Played for you

 

Der Schatz der 13 Inseln

Islands, fog, volcanoes and clouds

 

13 islands promise rich loots of treasures – as a courageous adventurer you guide your dirigible around cliffs, volcanoes and through dense fog, collect artifacts and objects and rewarded for them with clues for the treasure island.

The dirigibles are placed on their starting positions, each player draws an order card and the islands are equipped with face-down objects for exploration. In your turn you either target a new island and research an object there, or remain on your current island and explore another object. In order to fly you cover you hold the navigation mask in front of your face with one hand and move the dirigible with one finger of your other hand, thus you fly “blind”. If you manage to arrive at an island without encountering an obstacle, the other players inform you and you stop your dirigible and set aside the mask. If you fly your dirigible into an obstacle – that is,   move it into one of the groves or holes between island - you have to draw a damage card or must repair the dirigible, your turn ends and you continue next turn adjacent to the point where you were stopped.

To explore an object on an island you turn over a tile on the island – if it corresponds to your own order card, you take it. Two completed orders give you a clue for the treasure island. With three clues you can head for the treasure island. If you have accessed the right island, you win.

The fascinating element in this game is the blind movement based only on the visual memories previously collected. Directing the dirigible is limited to the use of one finger –  a fantastic and super training for spatial memory and hand-eye-coordination.

 

Players: 2-4

Age: 6+

Time: 20+

Designer: Marco Teubner

Artist: Adam Stower

Price: ca. 19 Euro

Publisher: Haba 2015

Web: www.haba.de

Genre: Spatial memory, blind movement

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Excellent training for spatial memory, hand-eye-coordination and dexterity

Attractive component

Nice mix of mechanisms

 

Compares to:

Games on memorizing tracks and “blind” movement

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3