PLAYED FOR YOU

 

30 Carats

3 Sapphires + 2 Gold are offered

 

As an adventurer you own gems and are assigned one type of gems via your screen color. In the course of one Barter Day including Morning, Midday and Evening you try to get richer by successful trading of your gems, swapping lower valued ones for higher valued ones.

You start with five gems each in all of the player colors, plus five gold and one Secret Value card for your own gem color. In the first round the Morning Card is active and a Secret Value card from stock is turned up – none of the gems can have that value at the end of the game – and all players are sellers once per round. As the seller you display a transaction card and offer a corresponding combination; the other players offer gems and/or gold for your combination, according to the transaction card either simultaneously or successively. The bids of the other players must be different from the seller’s offer. You accept an offer or pay 1 gold and sell to the bank, that is you place your offer into the bag and draw the same number of pieces out of the bag. For a number of gold nuggets that is different for each of the three periods in the day you can look at the Secret Value card of another player.

Midday and Evening are played in the same way and then you score the gems and gold that you own according to the Secret Value cards for each color, gold always has a value of +10. The richest player wins.

30 Carats offers fun, high-carat bartering that demands quite some attention and deduction; paying close attention to bidding behavior can save you gold for looking at Secret Value cards. Trading with the bank can keep valuable gems from others, but is rather risky!

 

Players: 3-6

Age: 9+

Time: 40+

Designer: Fabien Chevillon

Artist: Tony Rochon

Price: ca. 30 Euro

Publisher: Grosso Modo Éditions 2013

Web: www.gm-editions.fr

Genre: Barter, secret information

Users: With friends

Version: multi

Rules: de en es fr it nl pt

In-game text: no

 

Comments:

Interesting barter mechanism

Pretty components

You need to pay attention to trading behavior

Not a family game despite age notation

 

Compares to:

All trading games with unrevealed values

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0