Played for you

 

Prime Time

Bestes Programm, beste Werbeeinnahmen

 

As a CEO of a TV station you need to provide the best program and achieve the highest number of viewers and the highest revenues from advertising for each show at prime time. You hire actors, producers and writers and make up a plan for the schedule.

In a round you place three markers either on available action slots or on auction slots. Actions are implemented instantly – R&D will determine the turn order sequence for next round, Archive gives you a Repeat card, the Gold Course earns you a victory point and the Personnel department lets you lend a talent to other stations for income. Finally, the  advertising department lets you place a demographic marker on a day case or change such a marker. If you place a marker on an auction slot beneath show or talent cases, you must make a bid and place the money; if your bid is topped you take back your money, the marker stays. Auctions are resolved when all markers have been placed. At the end, you adjust the turn order sequence. Then, in seven steps, you make up the broadcasting schedule, broadcast your show and then evaluate it for demography and advertising customers. At the end of a round you earn money for demographic markers. After three and six rounds there is an award-giving session for victory points and at the end remaining money scores 1 point for every 3$. The rules also provide a version for two players and rules for an advanced game including Issuing of Bonds and simultaneous Weekly Planning.

Prime Time offers a solid game with an interesting topic and some unusual details, especially the auction mechanisms with leaving re-using markers.

 

Players: 2-4

Age: 13+

Time: 90+

Designer: Elad Goldsteen

Artist: Naomi Robinson, Giota Vorgia

Price: ca. 40 Euro

Publisher: Golden Egg Games 2015

Web: www.goldenegggames.com

Genre: Auction, placement, development

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Unusual auction mechanism

Good components

Non-standard topic

Well-structured rules

 

Compares to:

All games offering a mix of placement and auction

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0