presentation

 

Edge of Humanity

Fight for Survival

 

After an apocalyptic conflict, mankind is at the brink of extinction; survivors try to rebuild civilization. You collect supplies to, construct buildings for your group, your so-called colony, and to attract more survivors to your colony, both for acquiring Survival Points. The rounds of the game comprise five phases each: Event - you draw and resolve an event card; Action - each player has one action and refills his hand; actions are Playing an action card, Construction of a building or Discarding cards; Trade - Auction of new trade piles; Recruiting - you can recruit a new Survivor from your hand; Clean-Up - you draw new trade piles. Due to events and actions you can lose life points; when they are reduced to zero, you must remain inactive till the end of the current round; you begin the next round with a full complement of seven life points. For your first three games, three preconstructed scenario decks are provided, with individual event decks as well as cards for survivors, actions and buildings, and location-specific encounters. The game ends with the end of the round, in which one player has accrued eleven Survival Points. If - in the three games using pre-constructed decks - nobody has managed this after nine rounds, the game ends and you win with most Survival Points. The game also provides rules and additional decks for creating your own scenarios.

Edge of Humanity is an interesting version of deck-building mechanisms as well as for the - very well implemented - topic, albeit not suitable to every gamer’s taste; event cards correspond to the topic, but can drastically interfere with your plans.

 

Players: 2-5

Age: 13+

Time: 45+

Designer: Pini Shekhter, Elad Goldsteen

Artist: Naomi Robinson, Álvaro Nebot, Victor Pérez Corbella

Price: ca. 45 Euro

Publisher: Golden Egg Games 2017

Web: www.goldenegggames.com

Genre: Development, deck building

Users: For experts

Version: en

Rules: en

In-game text: yes

 

Comments:

Topic Post-Apocalypse

Event cards can utterly destroy a strategy

Very different scenarios

 

Compares to:

Development games with post-apocalyptic topics, deck building games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0