presentation

 

Heisse Ware

One bottle per person!

 

Players as travelers want to smuggle more alcohol than the one legal bottle; the policeman wants to enforce the rule. You begin with ten bottles; additional bottles are in stock. The active policeman has action cards for Bribe, Control and Arrest, based on the number of players. Suitcase cards, showing varying numbers of bottles or an empty suitcase, are shuffled, all travelers are dealt five cards.

All travelers set down two of their suitcase cards face-down, and then one more card, rotated by 90° - this card is representing a bribe. When all cards have been put down, all bribe cards are revealed. Then the policeman uses his cards:

1. Bribe - For each of his bribe cards he can select a traveler who gives him bottles based as shown on the bribe suitcase; then the traveler opens = turns up his two suitcase cards and takes bottles from stock accordingly. 2. Control - the policeman controls one closed suitcase per Control card. 3. Arrest - the selected traveler opens both his suitcases; two or more bottles showing means arrest; the policeman takes the number of bottles in the suitcases from stock; when there are fewer than two bottles in the suitcases, the accused traveler gets two bottles from the policeman and one from stock, if one is in the suitcase. Then, all travelers open remaining suitcases and take bottles from stock accordingly. When all players have been policeman twice, you win with most bottles.

The crime relation comes from the topic, policeman vs. smuggler, the game itself offers a nice mix of bluff and tactic from bribes, face-down suitcase cards and the fact that the policeman can use Bribe and Control cards, but does not have to!

 

Players: 3-8

Age: 12+

Time: 60+

Designer: Reiner Knizia

Artist: Lutz Eberle, Katrin Lahmer

Price: ca. 13 Euro

Publisher: Gmeiner Verlag 2019

Web: www.gmeiner-verlag.de

Genre: Bluff, cards, risk

Users: With friends

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Cute topic

Good mix of mechanisms

Some chance from suitcase cards

 

Compares to:

Bluff games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0