presentation

 

Crime Master 2

Tatort: Urlaub

 

25 cases in holiday settings in Germany, Austria and Switzerland need to be solved - a break-in in the Black forest, a kidnapping in the Kitzbüheler Alpen or an unconscious man on Norderney.

One player is the Crime Master, the remaining players are detectives and decide on team work or individual investigation. One player draws a case and names all facts on the card and the details that need to be investigated; the back side of the card shows a sketch of the crime scene in which the relevant clues are marked. The Crime Master takes the card “Solution of the Case”, on which the details that must be investigated and found out about culprit, motive, means employed and course of events are clearly marked in varying colors. The investigators in turn pose questions, which the Crime Master answers with yes or no only. Each detective can continue to ask until he gets a “no” for an answer. If you name a correct detail, you score a point. When the investigators cannot think of more questions or when 12 points – the maximum possible number of points for all clues stated correctly – have been awarded, you win with the most points.

In team mode, all detectives can ask questions in no given order and consult before asking more questions. There is only a score for the team – 12 points mean masterly investigation, true Crime Masters; 10-11 points is still excellent work; 7-9 points are solid work, 4-6 points indicate work that can be improved, and 0-3 points unmask absolute beginners.

In Crime Master 2, we find thrilling entertainment and deduction at its best; the game works well in all game modes and with all numbers of players.

 

Players: 2+

Age: 14+

Time: 15+

Designer: Sonja Klein

Artist: Lutz Eberle, Simone Hölsch, Frank Liebsch

Price: ca. 10 Euro

Publisher: Gmeiner Verlag 2017

Web: www.gmeiner-verlag.de

Genre: Deduction

Users: With friends

Special: Many players

Version: de

Rules: de

In-game text: yes

 

Comments:

Again, thrilling cases

Lots of flair in the game

Works equally well in all modes

 

Compares to:

All deduction games with a maximum number of clues

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 1

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0