PLAYED FOR YOU

 

The Forgotten Planet

EnergY CRYSTALS FOR VICTORY POINTS

 

Players are space miners and search The Forgotten Planet for energy crystals with their robots; the Merchant Guild pays for them with victory points. Into a scenario you place starting bases and special mines; each player starts with a robot + one marker for each resource. In a turn you resolve the phases Energy + Robot Check, Actions, Area of Control Check as well as Production and End of Turn. Actions are paid for with energy from your standard turn allocation and from controlled tiles. Bases can always take in energy, robots only in the “on” mode, that is, within a zone controlled by its player! Robot actions are: Movement, Build Base, Build Land Tile = Metal, Build Mine, Build or Push Wall as well as Self-Destruction. Base actions are Robot Production, Sale of Resources, Concentrate Energy, Conserve Energy or Consume Metal. You control a tile when it is nearer to your base than to that of any other player. Your own robots on a mine tile under your control produce one resource each. When the last land tile is placed or the scenario area is filled you, win with the highest total of victory points from controlled tiles, special mines, victory point markers and bonuses from majorities in mines, robots and bases. In self-made scenarios you can assign bases randomly in symmetrical scenarios or auction them in asymmetrically laid-out scenarios.

The Forgotten Planet is an abstract, highly tactical game that somehow grabs you despite the rather functional Spartan components, the Sci-Fi topic is successfully transported; definitely not a game for in-between but highly alluring to thinkers and planners.

 

Players: 2-4

Age: 12+

Time: 75+

Designer: Michele Quondam

Art: Lateral Studio

Price: ca. 40 Euro

Publisher: Giochix 2011

Web: www.giochix.it

Genre: Area control

Users: With friends

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Abstract mechanisms

Minimalistic components

Good combination of area control and resources management

 

Compares to:

Abstract games on area control and resources management

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0