PLAYED FOR YOU

 

Stratopolis

Eight squares in three levels for a score of 24!

 

Stratopolis uses 40 L-shaped pieces that are made from three squares each in combinations of red, green or neutral, plus a starting piece made up of one green plus one red square. In the set of each player the pieces show a maximum of one square in the opposing color. Players alternate to place one of their pieces, aim of the game is to create the biggest zone of your own color.

You shuffle your pieces and stack them face-up and at random, you must always play the current top piece of the stack. In your turn you can either enlarge the display or stack. To enlarge you place a piece on the table so that is enlarges the display while touching at least one edge of the display. To stack a piece you place it on top of pieces already laid out, in a way that the new one touches at least two pieces already there and so that color squares only cover squares of the same color or neutral squares. The new piece may not cover gaps and must lay flat on the display in one level. There is no limit to the height of a stack. When all pieces have been places each player scores the zones of his color. A value of a zone results from its surface area multiplied by the height; the surface area includes all visible squares in the player’s color that touch each other along at least one edge. If you own the zone of the highest value you win the game.

The change from wood to plastic has not changed the beauty and the interesting mechanisms of Gigamic’s games; Stratopolis offers a bit of tactic even in the core game, the versions offer additional and much more tactical moves, e.g. stacking the pieces according to your choice. 

 

Players: 2

Age: 8+

Time: 20+

Designer: Annick Lobet

Art: Design France

Price: ca. 22 Euro

Publisher: Gigamic 2012

Web: www.gigamic.com

Genre: Abstract placement game

Users: For families

Special: 2 players

Version: multi

Rules: 21 languages

In-game text: no

 

Comments:

Elegant and attractive components

Very simple rules

Variants introduce more tactical options

 

Compares to:

Scho k.o. and other placement games with area formation

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0