PLAYED FOR YOU

 

Next!

Three rolls for two triplets!

 

Six dice - two of them black, four of them white - show six different symbols each. You roll those dice in order to achieve one of the combinations visible on three cards - exactly as shown, with the necessary dice colors and number of symbols. In your turn you can roll dice three times to win a card. After the third roll, if you did not win a card, the next player can decide if he prefers to use your last roll as his first roll and to re-roll dice of his choice from this roll or if he wants to roll all six dice for his first roll. Some cards show an action symbol that is resolved immediately when the card has been won. Possible actions are: You have another complete turn of up to three rolls to win an additional card, or you draw a card from a player or you swap a card with a player, which you draw from his cards without seeing which is which! The last possible action is to swap a card in this way with all other players.

If you have won a pre-set number the game ends and you win with most points from the cards you collected. Another player can, however, after having won an also pre-set number of cards, which is smaller than the normal winning number, decide to end the game if he believes that he has a sufficient number of points on his cards.

Especially this tricky choice to end the game early, in combination with the action cards, accounts for much of the allure of this game, especially when you are able to remember who won how many points; because this then allows you to make quite an amount of points yourself with a good action card! All in all a very attractive version of standard dice game mechanisms!

 

Players: 2-6

Age: 8+

Time: 20+

Designer: Gil Rickman, Danny Hershkovits

Art: Design France

Price: ca. 20 Euro

Publisher: Gigamic 2012

Web: www.gigamic.com

Genre: Dice game

Users: For families

Version: multi

Rules: de en fr + 15 other languages

In-game text: no

 

Comments:

Sophisticated components

Felicitous variation of standard mechanisms

Very attractive family game

 

Compares to:

All dice games for combinations

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0