PLAYED FOR YOU

 

Fish Fish

BAit eaten? Fish Caught?

 

Playes are fishermen wanting to catch fish or fish wanting to eat bait without being caught. The fisherman secretly chooses a "Fishing" card - two of those cards show "Catch" and three of them "No Catch" - and a "Bait" card  - the values vary between 2 and 5 - and stacks them so that only the bait value is visible. Fish players in turn now bid 0-4 fish and place them on the "Fishing" card, one and only one bid in turn. At the end of the round, comprising five such turns, all fish must have been bid.  When all are done and no fish has been bid the fisherman discards both Fishing card and Bait Card unrevealed.  When fish was bid the cards are turned up. For a "Catch" card the fisherman gets all fish on it; for "no catch" fish players get back their bet and place them on their booty card according to bait value. Should the second card "Catch" be revealed, the round ends at the end of this turn. If you have fish left for bidding you put them on your booty card according to the value of the highest Bait the fisherman has left.  At the end of the round - all "Fishing" cards have been played or both "Catch" cards were revealed or all fish players have bid all their fish- the fisherman scores 4 points for each fish he collected; fish players score points according to the fish in booty card columns. When all players have been fisherman once or twice, you win with most points.

A very beautiful game, as are all Gigamic games, with a simple mechanism and a good ratio of guessing and assessing - does the fisherman play both catch cards at the start? Should we swallow the big bait and risk a fish? Simply nice!

 

Players: 1-8

Age: 8+

Time: 20+

Designer: Lionel Borg

Artist: Christophe Swal

Price: ca. 7 Euro

Publisher: Gigamic 2013

Web: www.gigamic.com

Genre: Bluff and bidding game

Users: For families

Special: Many players

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Enchanting design

Simple mechanisms

Nice balance between guessing and assessing

 

Compares to:

Betting games with return of bid in certain situations

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0