PLAYED FOR YOU

 

Samsara

Clever changing of tracks on the way to the finish!

 

On two long sides of the board you find two rows of cases, one with round, and the other with square cases. Two bow-shaped grooves connect the cases to form a closed track. On each longitudinal there is a target case, one round, one square one. In the middle there are six scoring spots, one set round, the other square, one for each player, and a middle spot as the final finish spot.

The game comprises 12 marbles of one color and two dice, plus one scoring marker per player. The starting cases for the pieces are on the inner side of the double circular track, the target cases on the outside. Aim of the game is to reach your own target spot six times, score one step on the scoring track each time and thus reach the final finish spot first.

To achieve this target each player may move each marble, always in clockwise direction. You roll two dice and move each part result in any order, but completely, with the same or different marbles. You may jump over other marbles in such a move, the finishing spot for the move must be empty. For optimum positioning of a marble in front of your target case you can, at the end or at the start of your turn, change tracks. In order to to that both parts of the double case involved must be filled. This changing of tracks does cost movement points.

This sophisticated mechanism of switching tracks does not offer up all its possibilities at first glance - but soon you begin to recognize the tactical options for your own advancement or obstructing your opponent. Dice and track switching yield a nice combination of luck and tactics, which initiate another game quickly.

 

Players: 2

Age: 10+

Time: 30+

Designer: Thomas Weber

Artist: not named

Price: ca. 48 Euro

Publisher: Gerhards Spiel und Design 2014

Web: www.spiel-und-design.eu

Genre: Abstract placement

Users: With friends

Version: de

Rules: de

In-game text: no

 

Comments:

Very beautiful and valuable components

Simple rules with sophisticated results

Good mixture of chance and tactic

 

Compares to:

All abstract placement games for two players for reaching finish spots

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0