presentation

 

Rauf!en

Fight for the top!

 

The wooden board shows 21 cases shaped like honeycomb cells, arranged in the shape of a pyramid, six cases in the bottom row. Each player has ten cones of a color and tries to get them to the top case. For each cone that reaches the case on top of the pyramid, you score one point. Whoever is first to score three points first, wins.

In your turn, you can always either place one of your cones or move a cone to the next higher level. One case has room for only three cones and they must be of the same color, and you can only enter one cone in a turn. You can only move up one level, when all cases in the current top row are taken; in rows below the current top row this rule does not apply. To move up one level you move all cones from a case into an adjacent case in the next row. When the target case is empty to pay one cone, that is, take it back into stock. If you move into a case with one or two of your own markers, the move is free, all cones remain on the board. Three cones in a case cannot be ousted. You can oust opposing cones, if you move x+1 of your own cones on a case with x opposing cones and then take the opposing cones and the same amount of your cones off the board. You are left with one of your own cones in the case. From row Five you may move a cone into the top case for free, and you can also move into the case with two or three cones at the same time; each of them gives you one point.

Wonderfully abstract! You fight your way up, fight hard for each level and enjoy the challenge! Don’t offer too many opportunities to your opponent! And always try to achieve groups of three cones.

 

Players: 2

Age: 10+

Time: 30+

Designer: Gerald Schropp, Patrick Ehnis

Artist: not named

Price: ca. 45 Euro

Publisher: Gerhards Spiel und Design 2016

Web: www.spiel-und-design.eu

Genre: Abstract, placement

Users: With friends

Special: 2 players

Version: de

Rules: de

In-game text: no

 

Comments:

Classy wooden components

Rules very concisely written

Lots of thrilling challenges with few rules

 

Compares to:

All abstract placement games for two players

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0