PLAYED FOR YOU

 

Mixtour

Pick your distance!

 

Mixtour starts with an empty board of 5x5 squares, and you hold 20 pieces in your color. White starts, and in your turn you can either enter a new piece on the board or move a tower. A new piece is entered by placing it on any free spot and becomes a tower. If you move a tower the move must always end on another tower; the tower moved is stacked on top of the tower reached; towers can be of any height. If you construct a tower of five pieces or more you win if the top piece belongs to you. A tower moves straight ahead orthogonally or diagonally over empty spots. But the core rule of the game concerns the distance of tower movement: It is not the tower you want to move which determines the distance by its height, it is the target tower whose height determines the number of step: If you for instance want to reach a tower consisting of three pieces you must move a tower that is located in a distance of three steps from your target tower, the last step is onto the spot with the target tower. You can move any tower on the board and can split towers any way you like, but you cannot immediately reverse the move that has just been made.

Should you want to play a tournament you determine a number of winning towers = counting markers; when you set up a winning tower, its owner takes a counting marker and the tower is taken off the board, its pieces go back to their owners. If you win more than half of the counting markers you win.

Mixtours is as simple a Gerhards game as always, as elegant as usual, intriguing and this time also especially sophisticated, the way your moving distance is determined is a special challenge!

 

Players: 2

Age: 10+

Time: 30+

Designer: Dieter Stein

Art: not named

Price: ca. 45 Euro

Publisher: Clemens Gerhards 2012

Web: www.spiel-und-design.eu

Genre: Placement and stacking game

Users: With friends

Special: 2 players

Version: de

Rules: de

In-game text: no

 

Comments:

Wooden components

Very short, concise rules

Absolutely unusual mechanism for moving distance

Tournament rules

 

Compares to:

Placement games where movement distance is determined by stack height, first game with determination by target tower

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0