PLAYED FOR YOU

 

Target Earth

Resistence or capitulation?

 

2030 – The Alien Invasion has begun. Some nations on Earth go over to their side, convinced of their dominance. In those countries the aliens set up bases. Other nations, however, want to resist and form an alliance, whose standard technology is destroyed. The only hope of the alliance is a joint secret project based on the Alien technology which must be explored for success. Each player is a member of the alliance and administrates one of the alliance bases and the resources connected to it. Important parts of the game, to be done in between joint actions to ward of the Aliens, are negotiations to win over new members for the alliance. In up to 7 rounds of the game you deal with 9 phases each: Income, exploration, production, diplomacy, UFO, Intercept, Mission, Return to base and end of round. In the phase exploration players decide together on investments to be done for new technology. Also the choice of country for a diplomatic approach is chosen together – dice and diplomacy values of a country are compared. All players win together when the alliance wins. In an advanced version players additionally look after their own personal and secret interests, winning condition is one faction of the alliance dominating others.

Target Earth offers a somewhat different Sci-Fi conflict, not only due to the marvelous implementation and the diplomacy mechanism, but especially because of the topic – who will resist and how? Who will defect to the invaders? For the first time a real look at what could happen, might happen – a bit scary und uncomfortable, but fascinating.

 

Players: 1-4

Age: 12+

Time: 120

Designer: Jacobo Cagigal

Artist: Sergi Marcet, Marta Lluch

Price: ca. 55 Euro

Publisher: Gen X Games 2010

Web: www.genxgames.es

Genre: Conflict simulation with a sci-fi topic

Users: For experts

Special: 2 players

Version: multi

Rules: en es

In-game text: some

 

Comments:

A game from the defender’s point of view * good components * rules need some getting used to * one or two training games are necessary

 

Compares to:

First game with this approach

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0