PLAYED FOR YOU

 

Sorprendedores

KarmaBusiness

 

An economics game in which you are supposed to implement your own wishes; the game is intended to be part of a movement for a new society, which is characterized by solidarity and cooperation. The first player to implement his personal wish wins the game.

These wishes are featured in the game as cards and show at their back what you must collect for implementation, for instance founding companies with a total value of 44 points from heart and lotus symbols and collection 17 Karma stones. Additional points come from acquisition of shares from opposing companies, from Karma cards and companies of the same sector. You also win when you have engaged all 18 employees, take over a complete business sector and collect 20 Karma stones.

You start the game as an employee and want to found your own company; a turn comprises resources cards, rolling the die, cost payment and company management. You either draw two resources from stack or choose one from the display; the D6 die determines what you can pick up additionally and the D10 dice sets income possibilities for all players: to receive income the D10 result must be covered on a company card with a marker- Then you pay the costs for employees or loans and can then - in the management phase - found or sell companies, invest in advertising campaigns, buy shares, engage employees, manage Karma and take out loans.

Sorprendendores is a game representing part of a philosophy and being part of a movement that wants us to join in the undertaking of improving the world by small steps of each individual, in peaceful coexistence with nicely dovetailing mechanisms.

 

Players: 2-4

Age: 12+

Time: 60 min

Designer: Rubén Chacón, Sergio Fernández

Art: José Pascual, Alberto Gonzáles, Manuel Arance

Price: ca. 40 Euro

Publisher: GenX Games 2011

Web: www.genxgames.com

Genre: Resources management

Users: With friends

Version: multi

Rules: en es

In-game text: yes

 

Comments:

Includes superimposed topic of a contribution to implement an alternative philosophy

Simple basic mechanisms, like exchange A for B

Very little interaction

 

Compares to:

All resources management games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0