PLAYED FOR YOU

 

Seven Swords

Seven samurai defend a village

 

Seven samurai defend a village against wild hungry bandits; one player embodies the samurai, the other the bandits. Each turn comprises a bandit phase and a samurai phase. The bandit player uses one action card and has at his disposal the actions given by the card well as actions resulting tokens on samurai cards. The bandit player moves bandit tokens - representing bandits, mounted bandits and archers, all of them coming also in a veteran variant - and he can attack samurai, village people, supply tokens, storage units or palisades or he can deploy bandits or control supply tokens. Each of those options uses different numbers of available actions, actions cannot be carried into the next round. In certain rounds the bandit plays two cards or plays a card to eliminate a samurai in a certain area.

The samurai player has actions according to the chosen action marker and can attack, move or let village people attack out of houses or from palisades. The chosen action marker and its icons also determine the number of samurai actions that the bandit player can use in his next turn. Attacks are decided by dice plus attack strength compared to defense strength; the bandit uses one D6 die per attacking bandit marker, the samurai uses 1 D6 die. After 18 rounds the player with most victory points wins, or bandit wins when all samurai have been eliminated,

Seven Swords is a decidedly tactical game in which dice results rarely interfere direly and is also a game full of marvelous ambiance based on copious rules, which are easily accessed all the same. A felicitous game all around, and attractively designed, too!

  

Players: 2

Age: 14+

Time: 90+

Designer: Óscar Arévalo Robles

Artist: Victor Pérez Corbella

Price: ca. 35 Euro

Publisher: Gen-X Games 2013

Web: www.genxgames.es

Genre: Conflict, strength comparison

Users: With friends

Special: 2 players

Version: multi

Rules: en es

In-game text: no

 

Comments:

Based on the film

Double-sided board featuring two different villages

Very tactical despite dice

Needs good planning from both sides

 

Compares to:

Conflict games with comparing strength from markers and dice results

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0